Class_name = "CBlocksArray"
object_name="BlocksArray"
object="OT_BLOCK"
detail_type = "DET_BUILDING" //list of types is in \inc\SimulationSystem\DetailTypes.inc

// "    .   ,  :  ,    ,     ,       .
StaticEmitter=1,"luascripts\worldobjects\emitters\BuildingDemolition05.txt"
StaticEmitter=5,"luascripts\worldobjects\emitters\BuildingDemolition10.txt"
StaticEmitter=10,"luascripts\worldobjects\emitters\BuildingDemolition30.txt"
StaticEmitter=30,"luascripts\worldobjects\emitters\BuildingDemolition50.txt"

CrashDelay=1				//   ,     

Shield=0					// 
energyloss="",true,20,300		//     ,       ,        
energyloss="#",true,1,1000		//           (   #)
BallisticsMaxDurability=70000	//  Durability,   BallisticsDurabilityK,   ,          ( )
BallisticsDurabilityK=40		//   ,    (BeamHit)  

logtreshold=0.0001

ObjectsDIR="luascripts\worldobjects\blocksdetail\"